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The room reference in super mario odyssey
The room reference in super mario odyssey












the room reference in super mario odyssey

  • The top of DK Mountain can be seen from both Baby Park and Dino Dino Jungle.
  • Several courses can be seen in the background of other courses.
  • Luigi's NEW Mansion (specifically the Rank A mansion) from the ending of Luigi's Mansion can be seen in the background of Luigi Circuit.
  • Mario Kart series Mario Kart: Double Dash!!
  • If the game is played on a Game Boy Player and a second controller is plugged into the GameCube, it functions similarly to a makeshift co-op mode.
  • Mario & Luigi series Mario & Luigi: Superstar Saga
  • When using the Megaphone Card, if the player shouts into the microphone on the Wii U GamePad to increase the Thing’s power, it would be heard in the game.
  • This wears off after leaving the room or after a period of time.
  • Similar to the first Paper Mario, in the X-Naut Fortress there is a room that, when entered from above into a changing room, makes both Mario and his partner an 8-bit sprite.
  • When this happens, the computer screen shows the Famicom Disk System boot-up sequence which is then shortly followed up by an animation and some music from an unknown game.
  • During Princess Peach's Interlude after Chapter 5, TEC-XX asks Peach to drink an invisibility potion in order to secretly enter Sir Grodus' room and upload important data on a disk into the room's computer.
  • Similarly, Mario's theme can be heard if the player waits on the chapter screen long enough.
  • the room reference in super mario odyssey

    Unlike Super Mario RPG in which the 8-bit trick can only be performed once, in Paper Mario it can be performed repeatedly. Mario will revert to back to his standard form if he leaves the room or jumps back into the vase. There is a room inside Boo's Mansion containing a vase that will transform Mario when jumps inside into 8-bit Mario and Mario's theme will play.In the Atari 800 version, losing Mario's last life because of a fall, while in a point range of 33,000-33,900 (thus ensuring a new high score), and highlighting a Fireball in the difficulty selection will cause the initials of the port's developer, Landon Dyer, to appear in the title screen while the player waits for the attract mode to start up again.ĭonkey Kong Country ( Game Boy Color).1.3.2 Paper Mario: The Thousand-Year DoorĮaster eggs in Super Mario games Donkey Kong franchise Donkey Kong.1.2 Super Mario RPG: Legend of the Seven Stars.1.1.4 Donkey Kong Country: Tropical Freeze.1.1.2 Donkey Kong Country (Game Boy Color).














    The room reference in super mario odyssey